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Jaguar Warrior

Jaguar Warrior

The temple priest proclaimed your birth occurred under the most fortuitous celestial alignment. That prophetic claim proved true during adolescence; when unworked timber became deadlier than sharpen obsidian in your hands. You inevitably sought to hone the talent, at the exclusion of all else, to become a warrior worthy of the gods’ blessings.

This build utilizes player options from Tasha’s Cauldron of Everything and Xanathar’s Guide to Everything. The build also uses standard array for ability scores, and acquires starting equipment via starting wealth by class (5d4 x 10 gp).

Human (Variant): Ability Score Increase: +1 Constitution, Ability Score Increase: +1 Wisdom, Feat: Magic Initiate (guidance, shillelagh, healing word), Language: Sylvan

Alignment: Lawful Evil

Background: Hermit; Medicine, Religion, Herbalism Kit, Language: Celestial

Personality Traits I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
Ideal Self-Knowledge. If you know yourself, there’s nothing left to know.
Bond I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
Flaw I like keeping secrets and won’t share them with anyone.

Starting Equipment: macuahuitl (club), chimalli (shield), ichcahuipilli (scale mail), explorer’s pack, herbalism kit, traveler’s clothes, and a pouch containing 42 gp.

Trinket: A dead sprite inside a clear glass bottle.

Ability Scores
Strength 8 Intelligence 12
Dexterity 14 Wisdom 16
Constitution 14 Charisma 10
Level Class Damage Features
1 Fighter 9 Acrobatics, Perception, Fighting Style: Dueling, Second Wind
2 Fighter 9 Action Surge
3 Fighter 13 Martial Archetype: Eldritch Knight, Spellcasting, Weapon Bond; booming blade, prestidigitation, absorb elements, protection from evil and good, shield
4 Fighter 13 Feat: War Caster; magic missile
5 Fighter 19 Extra Attack
6 Fighter 21 Ability Score Improvement: +2 Wisdom
7 Fighter 21 War Magic; warding wind
8 Fighter 28 Ability Score Improvement: +2 Wisdom; enlarge/reduce
9 Fighter 28 Indomitable
10 Fighter 28 Eldritch Strike; green-flame blade, darkness
11 Fighter 41 Extra Attack II; shatter
12 Fighter 41 Ability Score Improvement: +2 Intelligence
13 Fighter 52 Indomitable II; shatter, fireball, haste
14 Fighter 52 Ability Score Improvement: +2 Intelligence; protection from evil and good, fly, rime’s binding ice
15 Fighter 52 Arcane Charge
16 Fighter 52 Ability Score Improvement: +2 Intelligence; counterspell
17 Fighter 66 Action Surge II, Indomitable III
18 Fighter 66 Improved War Magic
19 Fighter 66 Ability Score Improvement: +2 Intelligence; darkness, banishment, fire shield
20 Fighter 66 Extra Attack III; polymorph
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