MAD-9LP Marauder

MAD-9LP Marauder

The MAD-9LP Marauder exemplifies a famous stratagem: “in battle there are not more than two methods of attack, the direct and the indirect, yet these two in combination give rise to an endless series of maneuvers.” At a glance the Liao variant is little different from it’s siblings, and compares favorably with the iconic loadout of two particle projector cannons with a tertiary autocannon. That assumption is the fatal mistake: three Ceres Arms Crusher plasma rifles signify the core offense of this particular Marauder. In addition to vaporizing two tons of armor in a single salvo, such a combined strike would (on average) generate enough thermal energy to overwhelm five double heat sinks on the target. An opponent who might survive the direct damage, will always be weakened by the indirect damage. With the right timing after an opposition alpha strike, the MAD-9LP can coerce enemy BattleMechs to shutdown or roast MechWarriors alive.

Mass: 75 tons
Chassis: GM Marauder
Power Plant: Vlar 300 Extralight Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: HildCo Model 13
    Jump Capacity: 120 meters
Armor: Durallex Heavy
    3 Ceres Arms Crusher Plasma Rifles
    2 Diverse Optics Sunbeam Extended Range Medium Lasers
Manufacturer: Ceres Metals Industries
    Primary Factory: Capella
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

Tech Base: Inner Sphere
Role: Skirmisher
Battle Value: 2,121
Cost: 16,028,250 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        7.5
Engine:                              300 XL                                9.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         19 [38]                                 9
Gyro:                                                                       3
Cockpit:                                                                    3
Armor Factor:                         208                                  13
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      23                 35
    Center Torso (rear)                                  10
    L/R Torso                         16                 24
    L/R Torso (rear)                                      8
    L/R Arm                           12                 24
    L/R Leg                           16                 21

Weapons and Ammo                   Location           Critical            Mass
Plasma Rifle                          RA                  2                 6
ER Medium Laser                       RA                  1                 1
Ammo (Plasma Rifle) 20                RA                  2                 2
Ammo (Plasma Rifle) 20                RT                  2                 2
Plasma Rifle                          CT                  2                 6
Plasma Rifle                          LA                  2                 6
ER Medium Laser                       LA                  1                 1
Ammo (Plasma Rifle) 20                LA                  2                 2
Jump Jets                             RL                  2                 2
Jump Jets                             LL                  2                 2
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