Orc Horde Emissary

Orc Horde Emissary

In contrast to your kinsmen, you do not find sedentary culture contemptuous. When the Orc Horde withdrew for conquest elsewhere, you chose to remain behind as the Khan’s emissary to indulge your unslaked curiosity for civilization.

This build utilizes player options from Tasha’s Cauldron of Everything and Xanathar’s Guide to Everything. The build also uses standard array for ability scores, and acquires starting equipment via starting wealth by class (5d4 x 10 gp).

Half-Orc: Ability Score Increase: +2 Strength, Ability Score Increase: +1 Constitution, Darkvision, Language: Orc, Menacing, Relentless Endurance, Savage Attacks

Alignment: Chaotic Neutral

Background: Outlander (tribal marauder); Athletics, Language: Giant, Musical Instrument: Horn, Survival

Personality Traits I’m driven by a wanderlust that led me away from home.
I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
Ideal Might. The strongest are meant to rule.
Bond My tribe is the most important thing in my life, even when they are far from me.
Flaw Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.

Starting Equipment: handaxe (4), studded leather, bukkehorn (horn), explorer’s pack, thieves’ tools, traveler’s clothes, and a pouch containing 14 gp.

Trinket: A scrap of cloth from an old banner.

Ability Scores
Strength 17 Intelligence 8
Dexterity 14 Wisdom 12
Constitution 14 Charisma 10
Level Class Damage Features
1 Rogue 13 Insight, Perception, Persuasion, Stealth, Thieves’ Tools, Expertise (Perception, Stealth), Sneak Attack 1d6, Thieves’ Cant
2 Rogue 13 Cunning Action
3 Rogue 17 Roguish Archetype: Scout, Skirmisher, Sneak Attack 2d6, Survivalist (Nature, Survival)
4 Rogue 21 Feat: Fighting Initiate (Thrown Weapon Fighting)
5 Rogue 24 Sneak Attack 3d6, Uncanny Dodge
6 Rogue 24 Expertise (Insight, Persuasion)
7 Rogue 28 Evasion, Sneak Attack 4d6
8 Rogue 28 Feat: Moderately Armored
9 Rogue 31 Sneak Attack 5d6, Superior Mobility
10 Rogue 32 Feat: Slasher (+1 Strength)
11 Rogue 36 Reliable Talent, Sneak Attack 6d6
12 Rogue 37 Ability Score Improvement: +2 Strength
13 Rogue 40 Ambush Master, Sneak Attack 7d6
14 Rogue 40 Blindsense
15 Rogue 44 Slippery Mind, Sneak Attack 8d6
16 Rogue 44 Feat: Mobile
17 Rogue 47 Sneak Attack 9d6, Sudden Strike
18 Rogue 47 Elusive
19 Rogue 51 Feat: Dual Wielder, Sneak Attack 10d6
20 Rogue 51 Stroke of Luck
Print Friendly, PDF & Email

Leave a Reply

Your email address will not be published.