preferential-lite
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CRB-43 Crab

CRB-43 Crab

Exclusive to House Kurita regiments, CRB-43 are factory rebuilds of CRB-20 from Operation ROSEBUD. Deciphering Helm Memory Core schematics, Draconis Combine factories could restore endo steel and ferro-fibrous technologies. Furthermore, to align with DCMS Quartermaster preferences, its main armaments were shifted to particle projector cannons. Though analysts dismiss the CRB-43 as banal equivalents to the legendary Star League CRB-27b, heavy particle projector cannons are BattleMech decapitators. An uncommon outcome, but a trait no previous Crab variant could boast.

Mass: 50 tons
Chassis: Hollis Mark 1A Endo Steel
Power Plant: Magna 250 Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
    Jump Capacity: None
Armor: New Samarkand Royal Ferro-Fibrous
Armament:
    2 Lord’s Light 4 Light Particle Projector Cannons
    1 Lord’s Light 3 Heavy Particle Projector Cannon
    1 ExoStar Small Laser
Manufacturer: New Samarkand Metals
    Primary Factory: Xinyang
Communications System: Garret T11-b
Targeting and Tracking System: Garret D2j

Tech Base: Inner Sphere
Role: Skirmisher
Battle Value: 1,474
Cost: 6,051,875 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                              2.5
Engine:                               250                                 12.5
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        0
Heat Sinks:                         12 (24)                                 2
Gyro (Compact):                                                            4.5
Cockpit:                                                                    3
Armor Factor (Ferro-Fibrous):         161                                   9
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 20
    Center Torso (rear)                                   8
    L/R Torso                         12                 16
    L/R Torso (rear)                                      6
    L/R Arm                            8                 16
    L/R Leg                           12                 24

Weapons and Ammo                   Location           Critical            Mass
Light PPC                             RA                  2                 3
Small Laser                           HD                  1                0.5
Heavy PPC                             CT                  4                10
Light PPC                             LA                  2                 3

DLH-3M Dullahan

DLH-3M Dullahan

Despite efforts to the contrary, origin of the Dullahan remains unknown. Conspiracy theories, unsurprisingly, implicate the Word of Blake. Its schematics were publicly released across the Free Worlds League social infonet in late 3067 without a traceable source. Initially thought to be an elaborate hoax, BattleMech experts realized the design was fully functional. Brigadier Corporation, renown builders of four-legged ‘Mechs, assembled a prototype at behest of the Free Worlds League Military. Interest abated once structural flaws in the turret rotation collar, and miscalibrated lateral shifts from the gyro were identified. Brigadier Corporation offered to correct the problem, but FWLM representatives turned down procurement. Nevertheless, a successful prototype demonstration was greenlit to utilize in viral marketing.

Mass: 50 tons
Chassis: Nennison 25
Power Plant: Magna 250 Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Rawlings 50
    Jump Capacity: 150 meters
Armor: Kallon Royalstar
Armament:
    2 Magna Mark II Medium Lasers
    1 Fusigon Strongtooth Heavy Particle Projector Cannon
Manufacturer: Brigadier Corporation
    Primary Factory: Oliver
Communications System: Garret 500A
Targeting and Tracking System: Garret GRNDTRK 9

Tech Base: Inner Sphere [Experimental]
Role: Skirmisher
Battle Value: 1,610
Cost: 6,848,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                              2.5
Engine:                               250                                 12.5
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        5
Heat Sinks:                         12 (24)                                 2
Gyro (Compact):                                                            4.5
Cockpit (Torso):                                                            4
Armor Factor:                         160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 22
    Center Torso (rear)                                   9
    L/R Torso                         12                 18
    L/R Torso (rear)                                      6
    L/R Arm                           12                 18
    L/R Leg                           12                 18

Weapons and Ammo                   Location           Critical            Mass
Medium Laser                          RT                  1                 1
Heavy PPC                             HD                  4                10
Turret                                CT                  1                 0
Medium Laser                          LT                  1                 1
Jump Jet                              CT                  1                0.5
Jump Jet                              RFL                 1                0.5
Jump Jet                              LFL                 1                0.5
Jump Jet                              RRL                 1                0.5
Jump Jet                              LRL                 1                0.5

BZK-S3 Hollander V

BZK-S3 Hollander V

Market as a budget alternative to the original Hollander, the fifth generation interpretation mimics its progenitor with a 600,000 C-Bill reduction. Two-third the tonnage, a BZK-S3 nonetheless retains the armor, firepower, and maneuverability of the BZK-F3. Key to this achievement was substitution of the burdensome gauss rifle with the largest Inner Sphere particle projector cannon in production. Unfortunately, the design continues to lack an auxiliary weapon. Initial prototypes addressed this problem via lightweight gyro to incorporate a medium laser. However both excess features were inevitably removed to reduce cost.

Mass: 25 tons
Chassis: Coventry BZK-V Endo Steel
Power Plant: Vlar 125 Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
    Jump Capacity: None
Armor: Lexington Limited
Armament:
    1 Defiance 980 Heavy Particle Projector Cannon
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: TharHes Muse 54-58K
Targeting and Tracking System: Cyclops 9

Tech Base: Inner Sphere
Role: Sniper
Battle Value: 803
Cost: 1,977,917 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                              1.5
Engine:                               125                                   4
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        0
Heat Sinks:                         10 [20]                                 0
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor:                         72                                   4.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                       8                 10
    Center Torso (rear)                                   3
    L/R Torso                          6                  8
    L/R Torso (rear)                                      3
    L/R Arm                            4                  6
    L/R Leg                            6                  8

Weapons and Ammo                   Location           Critical            Mass
Heavy PPC                             RT                  3                10

Variant: BZK-S1 Hollander V

Tech Base: Inner Sphere
Role: Sniper
Battle Value: 866
Cost: 2,215,417 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                              1.5
Engine:                               125                                   4
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        0
Heat Sinks:                         10 [20]                                 0
Gyro (Extralight):                                                          1
Cockpit:                                                                    3
Armor Factor:                         72                                   4.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                       8                 10
    Center Torso (rear)                                   3
    L/R Torso                          6                  8
    L/R Torso (rear)                                      3
    L/R Arm                            4                  6
    L/R Leg                            6                  8

Weapons and Ammo                   Location           Critical            Mass
Heavy PPC                             RT                  3                10
Medium Laser                          LA                  1                 1

BMB-100 Bombard II

BMB-100 Bombard II

The Bombard II is an assault scale upgrade of the BMB-010 Bombard. Evidence indicates its origin as a one-off Solaris VII contender constructed during the Federated Commonwealth Civil War. Inevitably seized by the military, the hundred ton conscript proved suitable for tactical urban warfare. Twin rotary autocannons and double large lasers provide a staggering barrage that shred five tons of armor in seconds. The omission of an extralight fusion engine allows the design to continue combat with the lost of side torsos. Its greatest weakness, a fragile composite structure, is safeguarded beneath eighteen tons of light ferro-fibrous protection. The ponderous speed of the Bombard II is partly offset through jump jets able to maneuver ninety meters across the battlefield in a single leap.

Mass: 100 tons
Chassis: Solaris Arms BX-01 Composite
Power Plant: Vlar 300 Fusion Engine
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Chilton 600
    Jump Capacity: 90 meters
Armor: Valiant Ringmail Light Ferro-Fibrous with CASE II and Spikes
Armament:
    2 Mydron Tornado Rotary Autocannons
    2 Defiance B3L Large Lasers
Manufacturer: Solaris Arms
    Primary Factory: Solaris VII
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez

Tech Base: Inner Sphere
Role: Juggernaut
Battle Value: 2,403
Cost: 11,076,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                Composite                                5
Engine:                               300                                  19
    Walking MP:                        3
    Running MP:                        5
    Jumping MP:                        3
Heat Sinks:                         16 [32]                                 6
Gyro:                                                                       3
Cockpit:                                                                    3
Armor Factor (Light Ferro):           305                                  18
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      31                 42
    Center Torso (rear)                                  18
    L/R Torso                         21                 30
    L/R Torso (rear)                                     12
    L/R Arm                           17                 34
    L/R Leg                           21                 42

Weapons and Ammo                   Location           Critical            Mass
Rotary AC/5                           RA                  6                10
Ammo (Rotary) 60                      RA                  3                 3
CASE II                               RA                  1                 1
Large Laser                           RT                  2                 5
Jump Jet                              RT                  1                 2
Jump Jet                              CT                  1                 2
Large Laser                           LT                  2                 5
Jump Jet                              LT                  1                 2
Rotary AC/5                           LA                  6                10
Ammo (Rotary) 60                      LA                  3                 3
CASE II                               LA                  1                 1
2 Spikes                              RL                  2                 1
2 Spikes                              LL                  2                 1

HBK-4T Hunchback

HBK-4T Hunchback

First seen on Midale by DMI operatives in 3135, the HBK-4T became a prevailing enigma. Why would foreign benefactors provide modified Hunchback to the Taurian Concordat? Equally important: who provided them? The Lyran Commonwealth and Clan Sea Fox often atop the conspirator list, though no one can realistically explain how either benefit from the arrangement. Taurus Territorial Industries insist the idea was a domestic endeavor, though fail to provide conclusive evidence. These mysteries overshadow the HBK-4T itself, acknowledged as an adequate indirect fire BattleMech in military circles. It mounts the fearsome Telos ThunderShot Thunderbolt, enjoying twice the effective range of a factory issue Kali Yama Big Bore, without sacrificing firepower. Target Acquisition Gear allows the Hunchback to rain additional destruction from distant allies.

Mass: 50 tons
Chassis: Crucis Type V
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
    Jump Capacity: None
Armor: Starshield with CASE
Armament:
    2 Hellion-V Medium Lasers
    1 Telos ThunderShot Thunderbolt 20 Launcher
Manufacturer: Colonial Tractors
    Primary Factory: Fronc
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye with Target Acquisition Gear

Tech Base: Inner Sphere
Role: Missile Boat
Battle Value: 1,288
Cost: 4,102,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         5
Engine:                               200                                  8.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        0
Heat Sinks:                         10 (20)                                 0
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor:                         160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 26
    Center Torso (rear)                                   5
    L/R Torso                         12                 20
    L/R Torso (rear)                                      4
    L/R Arm                            8                 16
    L/R Leg                           12                 20

Weapons and Ammo                   Location           Critical            Mass
Medium Laser                          RA                  1                 1
Thunderbolt-20                        RT                  5                15
TAG                                   HD                  1                 1
Thunderbolt-20 (Ammo) 9               LT                  3                 3
CASE                                  LT                  1                0.5
Medium Laser                          LA                  1                 1

Variant: HBK-5T Hunchback

Tech Base: Inner Sphere
Role: Missile Boat
Battle Value: 1,478
Cost: 4,741,375 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         5
Engine:                               200                                  8.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         10 (20)                                 0
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor (Heavy Ferro):           158                                   8
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 24
    Center Torso (rear)                                   5
    L/R Torso                         12                 20
    L/R Torso (rear)                                      4
    L/R Arm                            8                 16
    L/R Leg                           12                 20

Weapons and Ammo                   Location           Critical            Mass
ER Medium Laser                       RA                  1                 1
Thunderbolt-20                        RT                  5                15
TAG                                   HD                  1                 1
Thunderbolt-20 (Ammo) 9               LT                  3                 3
CASE                                  LT                  1                0.5
ER Medium Laser                       LA                  1                 1
Jump Jets                             RL                  2                 1
Jump Jets                             LL                  2                 1

DPD-3A Desperado

DPD-3A Desperado

The regular House MechWarrior has a target accuracy that pales in comparison to Clan Bloodname. An effective, expensive Inner Sphere response was technological solutions. The Desperado combines large variable speed pulse lasers with targeting computer precession. Unfortunately the maneuverability necessary to bring such weapons to bear demands extraordinary reactor output. As acquisition costs approached thirty million C-Bills, government subsidies began to diminish. With the likelihood of financial termination looming, prototypes were loaned to affluent Social Generals. The lavish praise for sharpshooting quelled skepticism and secured valuable political support to implement mass production.

Mass: 85 tons
Chassis: Castelli Juggernaut
Power Plant: Edasich 340 Extralight Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph (86 kph with Supercharger)
Jump Jets: None
    Jump Capacity: None
Armor: Valiant Lamellor
Armament:
    3 Large Variable Speed Pulse Lasers
Manufacturer: Solaris Arms
    Primary Factory: Solaris VII
Communications System: Garret T11-b
Targeting and Tracking System: Federated Hunter with Targeting Computer

Tech Base: Inner Sphere [Experimental]
Role: Striker
Battle Value: 1,785
Cost: 29,680,783 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                              4.5
Engine:                              340 XL                               13.5
    Walking MP:                        4
    Running MP:                        6 (8)
    Jumping MP:                        0
Heat Sinks:                         16 (32)                                 6
Gyro (Compact):                                                             6
Cockpit:                                                                    3
Armor Factor:                         263                                 16.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 42
    Center Torso (rear)                                  12
    L/R Torso                         12                 28
    L/R Torso (rear)                                      8
    L/R Arm                            8                 28
    L/R Leg                           12                 36

Weapons and Ammo                   Location           Critical            Mass
Large VSP Laser                       RA                  4                 9
Large VSP Laser                       CT                  4                 9
Supercharger                          LT                  1                1.5
Targeting Computer                    LT                  7                 7
Large VSP Laser                       LA                  4                 9
Tech Base: Mixed Inner Sphere [Experimental]
Role: Striker
Battle Value: 2,935
Cost: 28,644,783 C-Bills

Equipment                                                                 Mass
Internal Structure:            Endo Steel (Clan)                           4.5
Engine:                              340 XL                               13.5
    Walking MP:                        4
    Running MP:                        6 (8)
    Jumping MP:                        6
Heat Sinks:                         16 (32)                                 6
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor:                         263                                 16.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 42
    Center Torso (rear)                                  12
    L/R Torso                         12                 28
    L/R Torso (rear)                                      8
    L/R Arm                            8                 28
    L/R Leg                           12                 36

Weapons and Ammo                   Location           Critical            Mass
Large Pulse Laser (Clan)              RA                  2                 6
Targeting Computer                    RT                  5                 5
2 Improved Jump Jets                  RT                  4                 4
Large Pulse Laser (Clan)              CT                  2                 6
Supercharger                          LT                  1                1.5
2 Improved Jump Jets                  LT                  4                 4
Large Pulse Laser (Clan)              LA                  2                 6
Improved Jump Jet                     RL                  2                 2
Improved Jump Jet                     LL                  2                 2

DRG-ZR0 Grand Dragon

DRG-ZR0 Grand Dragon

Type Zero is the informal designation given to a frontline Grand Dragon upgrade first seen in 3135. As the DCMS decommissioned its aging arsenal of DRG-5K, several battalions were converted into reconnaissance ‘Mechs. This combat extension program incorporated an electronic warfare suite and reverse engineered Liao stealth armor. Devastating at hit and run stratagems, enemies of the Combine are fortunate the design’s potential was underestimated and never procured in significant numbers, much to the Gunji-no-Kanrei displeasure.

Mass: 60 tons
Chassis: Nykvarn Type 58-66SH
Power Plant: Hermes 360 Extralight Fusion Engine
Cruising Speed: 64 kph
Maximum Speed: 96 kph
Jump Jets: None
    Jump Capacity: None
Armor: Hellespont Lite Stealth
Armament:
    1 Lord’s Light 2 Extended Range Particle Projector Cannon
    1 Telos DecaCluster Long Range Missile System
    1 Victory 23R Medium Lasers
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher CommSys 3 with Guardian ECM Suite
Targeting and Tracking System: Eagle Eye SY10-10 with Beagle Active Probe

Tech Base: Inner Sphere
Role: Skirmisher
Battle Value: 1,488
Cost: 14,641,280 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                               3
Engine:                              360 XL                               16.5
    Walking MP:                        6
    Running MP:                        9
    Jumping MP:                        0
Heat Sinks:                         15 [30]                                 5
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor (Stealth):               160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      20                 27
    Center Torso (rear)                                  12
    L/R Torso                         14                 16
    L/R Torso (rear)                                      8
    L/R Arm                           10                 14
    L/R Leg                           14                 18

Weapons and Ammo                   Location           Critical            Mass
ER PPC                                RA                  3                 7
Guardian ECM Suite                    RT                  2                1.5
LRM 10                                CT                  2                 4
Ammo (LRM) 24                         LT                  2                 2
CASE                                  LT                 0.5                1
Beagle Active Probe                   LT                  2                1.5
Medium Laser                          LA                  1                 1

FLS-6X Flashman

FLS-6X Flashman

Unearthed from a Star League cache on Earth in 3052, the FLS-6X was a SLDF Royal prototype of chameleon light polarization shields and null signature systems on heavy class BattleMechs. Manifests indicate the unit was not deploy to the Battle of Tukayyid, and found itself in the hands of research and development teams developing the mimetic armor on Purifier adaptive battle suits. In various states of experimental disrepair thereafter, the BattleMech was restored to combat status by Manei Domini technicians and transported to the Hidden World of Taussen. Several battlefield historians suggest reverse engineered FLS-6X were present during Operation SCOUR, though without conclusive evidence.

Mass: 75 tons
Chassis: FLS/HV-1-ES with Null Signature System
Power Plant: GM 375 Extralight Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
    Jump Capacity: None
Armor: Fibrolyte Armorscale with Chameleon Light Polarization Shield
Armament:
    1 M-7 Gauss Rifle
    1 Kinslaughter H-Class Extended Range Particle Projection Cannon
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: AR-12 Sheathed Directional Beacon
Targeting and Tracking System: DLK Type Phased Array Sensors

Tech Base: Inner Sphere [Experimental]
Role: Sniper
Battle Value: 2,134
Cost: 21,588,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                               4
Engine:                              375 XL                               19.5
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        0
Heat Sinks:                         16 [32]                                 6
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor:                         216                                 13.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      23                 25
    Center Torso (rear)                                  16
    L/R Torso                         16                 22
    L/R Torso (rear)                                     10
    L/R Arm                           12                 24
    L/R Leg                           16                 27

Weapons and Ammo                   Location           Critical            Mass
ER PPC                                RA                  3                 7
Ammo (Gauss) 24                       LT                  3                 3
Gauss Rifle                           LA                  7                15
Chameleon LPS                  RA/RT/RL/LT/LA/LL     1/1/1/1/1/1            -
Null Signature System        RA/RT/RL/CT/LT/LA/LL   1/1/1/1/1/1/1           -

HCT-3G Hatchetman

HCT-3G Hatchetman

An uncommon Hatchetman modernization of the HCT-3F, in that it avoids extralight fusion engine replacement, the HCT-3G would serve multiple theaters in garrisons throughout the Lyran Commonwealth. Consolidating ranged firepower between an enormous Binary Laser Cannon and a Defiance Industries proven B3L Large Laser, the variant could deploy without resupply for significant durations. Inexplicably, the HCT-3G suffered ferro-fibrous shortages from corrupt political intrigue. Though it could adapt standard armor instead, such practice endangered MechWarrior protection and increased jump jet operation catastrophes. When the issue was exacerbated due to the Military Materiel Redemption Program, many HCT-3G were retired to museum exhibits on gracious worlds they valiantly guarded.

Mass: 45 tons
Chassis: Chariot Type III
Power Plant: GM 180 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Luxor 2/Q
    Jump Capacity: 120 meters
Armor: Durallex Super Medium Ferro-Fibrous
Armament:
    1 Hatchet
    1 Defiance B3L Large Laser
    1 Defiance Binary Laser Cannon
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: TharHes Ares-8a

Tech Base: Inner Sphere
Role: Brawler
Battle Value: 1,063
Cost: 3,345,440 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        4.5
Engine:                               180                                   7
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         13 (26)                                 3
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor (Ferro-Fibrous):        116                                   6.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      14                 17
    Center Torso (rear)                                   4
    L/R Torso                         11                 14
    L/R Torso (rear)                                      4
    L/R Arm                            7                 11
    L/R Leg                           11                 14

Weapons and Ammo                   Location           Critical            Mass
Hatchet                               RA                  3                 3
Binary Laser Cannon                   RT                  4                 9
Large Laser                           LA                  2                 5
Jump Jets                             RL                  2                 1
Jump Jets                             LL                  2                 1

YNA-3X Yukionna

YNA-3X Yukionna

The Yukionna embodies the failure of an initiative that sought to innovate clandestine warfare. Development came into fruition after Katana Tormark presented House Kurita with an intact RPT-2X Raptor II in 3135. DCMS strategists immediately sought their own application of the void signature system. Unfortunately the Yukionna, crafted from bleeding edge technology, exceeded procurement estimates as development costs rose astronomically. Despite phenomenal proving ground results, seppuku by the lead engineer brought the painstaking white elephant endeavor to an abrupt end. The prototype was allegedly disassembled soon thereafter, however credible evidence indicates it was present at the siege of New Avalon.

Mass: 100 tons
Chassis: Samarkand Tsurara III
Power Plant: Vlar 300 Extralight Fusion Engine
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 90 meters
Armor: Mitchel Argon with Void Signature System
Armament:
    2 Imperator Dragon’s Fire Gauss Rifles
    2 Telos Four Improved One Shot Short Range Missile Launchers
    2 Lord’s Light 4 Light Particle Projector Cannons
Manufacturer: New Samarkand Metals
    Primary Factory: Xinyang
Communications System: Black Box Com 7 with Angel ECM Suite
Targeting and Tracking System: Night Fire 7 with Bloodhound Active Probe

Tech Base: Inner Sphere [Experimental]
Role: Sniper
Battle Value: 2,723
Cost: 28,946,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        10
Engine:                              300 XL                                9.5
    Walking MP:                        3
    Running MP:                        5
    Jumping MP:                        3
Heat Sinks:                         12 [24]                                 2
Gyro:                                                                       3
Cockpit:                                                                    3
Armor Factor:                         296                                 18.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      31                 46
    Center Torso (rear)                                  15
    L/R Torso                         21                 27
    L/R Torso (rear)                                     14
    L/R Arm                           17                 34
    L/R Leg                           21                 38

Weapons and Ammo                   Location           Critical            Mass
Gauss Rifle                           RA                  7                15
SRM-4 (iOS)                           RA                  1                1.5
Light PPC                             RT                  2                 3
Angel ECM Suite                       RT                  2                 2
Ammo (Gauss Rifle) 24                 RT                  3                 3
Light PPC                             LT                  2                 3
Bloodhound Active Probe               LT                  3                 2
Ammo (Gauss Rifle) 16                 LT                  2                 2
Gauss Rifle                           LA                  7                15
SRM-4 (iOS)                           LA                  1                1.5
Jump Jet                              CT                  1                 2
Jump Jet                              RL                  1                 2
Jump Jet                              LL                  1                 2
Void Signature System        RA/RT/RL/CT/LT/LA/LL   1/1/1/1/1/1/1           0

Variant: YNA-4X Yukionna

Tech Base: Mixed Inner Sphere [Experimental]
Role: Sniper
Battle Value: 2,777
Cost: 30,666,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        10
Engine:                              300 XL                                9.5
    Walking MP:                        3
    Running MP:                        5
    Jumping MP:                        3
Heat Sinks:                         12 [24]                                 2
Gyro:                                                                       3
Cockpit (Command Console):                                                  6
Armor Factor:                         307                                 19.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      31                 47
    Center Torso (rear)                                  15
    L/R Torso                         21                 28
    L/R Torso (rear)                                     14
    L/R Arm                           17                 34
    L/R Leg                           21                 42

Weapons and Ammo                   Location           Critical            Mass
Gauss Rifle (Clan)                    RA                  6                12
SRM-4 (iOS)                           RA                  1                1.5
CASE II                               RA                  1                 1
Light PPC                             RT                  2                 3
Angel ECM Suite                       RT                  2                 2
Ammo (Gauss Rifle) 24                 RT                  3                 3
Light PPC                             LT                  2                 3
Bloodhound Active Probe               LT                  3                 2
Ammo (Gauss Rifle) 16                 LT                  2                 2
Gauss Rifle (Clan)                    LA                  6                12
SRM-4 (iOS)                           LA                  1                1.5
CASE II                               LA                  1                 1
Jump Jet                              CT                  1                 2
Jump Jet                              RL                  1                 2
Jump Jet                              LL                  1                 2
Void Signature System        RA/RT/RL/CT/LT/LA/LL   1/1/1/1/1/1/1           0