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Mourning Fighter

Mourning Fighter

Frontline DPS for normal mode difficulty (or lower) in Pathfinder Kingmaker. Effective from first level. Capitalizes on experience points obtained via successful Persuasion and Trickery skill checks. Build’s function is to dual wield the Mourning shortspears sold by traders at Rushlight and Pitax for 98,000 gold each. The endgame weapons can cast crushing despair (DC 21 vs Will) per hit and finger of death (DC 21 vs Will) per critical hit.

Ability Scores
Strength 19 Intelligence 10
Dexterity 15 Wisdom 10
Constitution 14 Charisma 10
Skills
Perception, Persuasion, Trickery
Level Class Bonus Class Features Selected Options
1 Fighter +1 Feat: Dodge, Combat Bonus Feat: Power Attack, Human Racial Feat: Weapon Focus (Shortspear)
2 Fighter +2 Bravery +1 Combat Bonus Feat: Cleave
3 Fighter +3 Armor Training +1 Feat: Cleaving Finish
4 Fighter +4 Combat Bonus Feat: Weapon Specialization (Shortspear)
5 Fighter +5 Weapon Training +1 Feat: Iron Will, Weapon Training Group: Spears
6 Fighter +6 Bravery +2 Combat Bonus Feat: Blind Fight
7 Fighter +7 Armor Training +2 Feat: Improved Iron Will
8 Fighter +8 Combat Bonus Feat: Greater Weapon Focus (Shortspear)
9 Fighter +9 Weapon Training +2 Advanced Weapon Training Option: Effortless Dual-Wielding, Feat: Two-Weapon Fighting
10 Fighter +10 Bravery +3 Combat Bonus Feat: Improved Two-Weapon Fighting
11 Fighter +11 Armor Training +3 Feat: Greater Two-Weapon Fighting
12 Fighter +12 Combat Bonus Feat: Greater Weapon Specialization (Shortspear)
13 Fighter +13 Weapon Training +3 Feat: Improved Critical (Shortspear), Advanced Weapon Training Option: Armed Bravery
14 Fighter +14 Bravery +4 Combat Bonus Feat: Critical Focus
15 Fighter +15 Armor Training +4 Feat: Staggering Critical
16 Fighter +16 Combat Bonus Feat: Blinding Critical
17 Fighter +17 Weapon Training +4 Feat: Critical Mastery, Advanced Weapon Training Option: Trained Initiative
18 Fighter +18 Bravery +5 Combat Bonus Feat: Improved Initiative
19 Fighter +19 Armor Mastery Feat: Improved Blind Fight
20 Fighter +20 Weapon Mastery Combat Bonus Feat: Greater Blind Fight
Equipment
mourning (2), wind breath, onslaught, belt of physical perfection +8, gloves of dueling, manticore skin boots, metal reborn, absolver’s cloak, ring of circumstances, daring duelist

Sabertooth Sorcerer

Sabertooth Sorcerer

Battlefield control and rearguard support for normal mode difficulty (or lower) in Pathfinder Kingmaker. Effective from first level. Capitalizes on experience points obtained via successful Persuasion and Trickery skill checks. Smilodon provides the melee muscle and tanking. Sorcerer provides buffing on pet and debuffing on enemies.

Ability Scores
Strength 9 Intelligence 10
Dexterity 16 Wisdom 8
Constitution 14 Charisma 19
Skills
Persuasion, Trickery, Use Magic Device
Level Class Bonus Class Features Selected Options
1 Sylvan Sorcerer +0 Cantrips, Class Skill: Lore (Nature), Detect Magic, Sorcerer Proficiency Animal Companion: Smilodon, Feat: Point-Blank Shot, Human Racial Feat: Precise Shot, Sylvan Bloodline Feat: Spell Focus (Conjuration); grease, magic armor
2 Sylvan Sorcerer +1
3 Sylvan Sorcerer +1 Woodland Strike; entangle Feat: Greater Spell Focus (Conjuration); reduce person
4 Sylvan Sorcerer +2 +1 Charisma; glitterdust
5 Sylvan Sorcerer +2 hideous laughter Feat: Spell Focus (Enchantment); shield, bull’s strength
6 Sylvan Sorcerer +3 stinking cloud
7 Sylvan Sorcerer +3 Improved Animal Companion; deep slumber Feat: Greater Spell Focus (Enchantment), Sylvan Bloodline Feat: Improved Initiative; magic missile, mirror image, haste
8 Sylvan Sorcerer +4 +1 Charisma; greater invisibility
9 Sylvan Sorcerer +4 Fleeting Glance; poison Feat: Spell Focus (Transmutation); scorching ray, displacement, confusion
10 Sylvan Sorcerer +5 animal growth
11 Sylvan Sorcerer +5 vinetrap Feat: Greater Spell Focus (Transmutation); pernicious poison, communal resist energy, communal protection from energy, dimension door, cloudkill
12 Sylvan Sorcerer +6 +1 Charisma; greater heroism
13 Sylvan Sorcerer +6 greater dispel magic Feat: Spell Penetration, Sylvan Bloodline Feat: Dodge; enervation, baleful polymorph, disintegrate
14 Sylvan Sorcerer +7 legendary proportions
15 Sylvan Sorcerer +7 Fey Magic; changestaff Feat: Greater Spell Penetration; mind fog, chains of light, waves of exhaustion
16 Sylvan Sorcerer +8 +1 Charisma; mindblank
17 Sylvan Sorcerer +8 summon nereid Feat: Augment Summoning; firebrand, seamantle
18 Sylvan Sorcerer +9 tsunami
19 Sylvan Sorcerer +9 summon hamadryad Feat: Superior Summoning, Sylvan Bloodline Feat: Quicken Spell; greater angelic aspect, foresight
20 Sylvan Sorcerer +10 Soul of the Fey; cloak of dreams +1 Charisma; energy drain

Halfling Defender Duelist

Halfling Defender Duelist

Defensive frontline melee for challenging mode difficulty (or lower) in Pathfinder Kingmaker. Effective from fourth level. Capitalizes on experience points obtained via successful Persuasion and Trickery skill checks. Endgame weapon of choice is Bloodhound, obtainable during Chapter Two by exploiting dimension door in Lonely Barrow.

Ability Scores
Strength 8 Intelligence 16
Dexterity 17 Wisdom 14
Constitution 14 Charisma 10
Skills
Knowledge (World) 5, Mobility 3, Perception, Persuasion, Stealth 2, Trickery, Use Magic Device 19
Level Class Bonus Class Features Selected Options
1 Aldori Defender +1 Exotic Weapon Proficiency (Dueling Sword), Fighter Proficiency Feat: Dodge, Combat Bonus Feat: Weapon Focus (Dueling Sword)
2 Thug +1 Frightening, Rogue Proficiency, Sneak Attack +1d6, Weapon Finesse
3 Thug +2 Evasion, Sneak Attack +2d6 Feat: Accomplished Sneak Attacker, Rogue Talent (Combat Trick: Aldori Dueling Mastery)
4 Thug +3 Brutal Beating, Sneak Attack +3d6 +1 Dexterity, Finesse Training (Dueling Sword)
5 Thug +4 Bewildering Injury, Debilitating Injury, Disorienting Injury, Hampering Injury, Uncanny Dodge Feat: Improved Unarmed Strike, Rogue Talent (Combat Trick: Crane Style)
6 Aldori Defender +5 Bravery Combat Bonus Feat: Crane Wing
7 Aldori Defender +6 Defensive Parry Feat: Cautious Fighter
8 Aldori Defender +7 +1 Dexterity, Combat Bonus Feat: Weapon Specialization (Dueling Sword)
9 Aldori Defender +8 Feat: Crane Riposte, Weapon Training (Heavy Blades)
10 Aldori Defender +9 Bravery +2, Disarming Strike
11 Aldori Defender +10 Feat: Combat Expertise
12 Aldori Defender +11 Steel Net +1 Dexterity
13 Aldori Defender +12 Weapon Training (Heavy Blades) +2 Feat: Combat Mobility, Weapon Training (Fighter’s Tactics)
14 Duelist +13 Canny Defense, Precise Strike
15 Duelist +14 Improved Reaction, Parry Feat: Outflank
16 Duelist +15 Enhanced Mobility +1 Dexterity
17 Duelist +16 Feat: Combat Reflex, Grace Feat: Seize the Moment
18 Duelist +17 Riposte
19 Duelist +18 Acrobatic Movement Feat: Blind Fight
20 Duelist +19 Elaborate Defense +1 Dexterity

Stormblade Adept

Stormblade Adept

Battlefield control for normal mode difficulty (or lower) in Pathfinder Kingmaker. Effective from second level. Capitalizes on experience points obtained via successful Lore (Nature), Persuasion, and Trickery skill checks. Utilize heroism and greater heroism to augment BAB for melee combat. Thunder Call provides a supplemental source of reliable damage. Deliberate focus on longsword for eventual acquisition of Perfection, which adds Inherent +2 to multiple stats. Medium armor proficiency for Singing Steel Breastplate towards endgame, but also Heart of Valor (located in the Dwarven Ruins) and Chainbreaker’s Chainmail (possible Tier 4 offering from Nazrielle).

Ability Scores
Strength 10 Intelligence 10
Dexterity 16 Wisdom 8
Constitution 16 Charisma 17
Skills
Lore (Nature) 17, Mobility 3, Perception, Persuasion, Trickery, Use Magic Device
Level Class Bonus Class Features Selected Options
1 Thundercaller +0 Bard Proficiency, Bound to the Land, Cantrips, Detect Magic, Inspire Courage Feat: Dodge, Human Racial Feat: Improved Unarmed Strike; cure light wounds, hideous laughter
2 Thundercaller +1 Well-Versed Bard Talent: Combat Trick (Weapon Finesse); grease
3 Thundercaller +2 Thunder Call (1d8) Feat: Crane Style; vanish
4 Thundercaller +3 +1 Charisma; heroism, mirror image
5 Thundercaller +3 Inspire Courage +2 Feat: Weapon Focus (Longsword); cacophonous call
6 Thundercaller +4 Fascinate, Incite Rage, Sneak Attack +2d6 Bard Talent: Combat Trick (Slashing Grace [Longsword]); sense vitals
7 Thundercaller +5 Bardic Performance (Move Action), Thunder Call (3d8) Feat: Lingering Performance; remove fear, displacement, haste
8 Thundercaller +6 Storm Call (3d6) +1 Charisma; confusion
9 Thundercaller +6 Inspire Greatness Feat: Crane Wing; cure serious wounds
10 Thundercaller +7 Jack of All Trades Bard Talent: Combat Trick (Armor Proficiency [Medium]); glitterdust, dimension door, echolocation
11 Thundercaller +8 Inspire Courage +3, Thunder Call (5d8) Feat: Crane Riposte; touch of gracelessness, greater invisibility
12 Thundercaller +9 Soothing Performance +1 Charisma; serenity
13 Thundercaller +9 Bardic Performance (Swift Action) Feat: Spell Focus (Enchantment); good hope, greater heroism, mass cacophonous call
14 Thundercaller +10 Greater Storm Call (5d6) Bard Talent: Combat Trick (Arcane Strike); cure moderate wounds, mind fog
15 Thundercaller +11 Inspire Heroics, Thunder Call (7d8) Feat: Greater Spell Focus (Enchantment); greater dispel magic
16 Thundercaller +12 +1 Charisma; cure critical wounds, brilliant inspiration, euphoric tranquility
17 Thundercaller +12 Inspire Courage +4 Feat: Spell Penetration; crushing despair, overwhelming presence
18 Thundercaller +13 Bard Talent: Combat Trick (Improved Initiative); mass cure moderate wounds
19 Thundercaller +14 Thunder Call (9d8) Feat: Greater Spell Penetration; joyful rapture
20 Thundercaller +15 Deadly Performance +1 Charisma
Equipment
perfection, charm of the deep waters, singing steel breastplate, belt of physical perfection +8, butterfly wings, manticore skin boots, headband of inspired wisdom +6, strigoi’s embrace, daring duelist, ring of circumstances, forest knight’s bracers

Carnage Style Monk

Carnage Style Monk

DPS intimidator for challenging mode difficulty (or lower) in Pathfinder Kingmaker. Effective from first level. Capitalizes on experience points obtained via successful Athletics, Persuasion, and Trickery skill checks. Acquire the Amulet of Mighty Fists +1 from killing Grarrukh at the Old Sycamore, replace with the Amulet of Mighty Fists +3 from killing Enlarged Owlbear Treant in the Other World, then endgame with the Amulet of Mighty Fists +5 located in House at the Edge of Time (Dinning Hall treasure chest, Trickery DC 48).

Ability Scores
Strength 18 Intelligence 10
Dexterity 12 Wisdom 10
Constitution 13 Charisma 16
Skills
Athletics 17, Mobility 3, Perception, Persuasion, Trickery
Level Class Bonus Class Features Selected Options
1 Scaled Fist +1 AC Bonus, Flurry of Blows, Improved Unarmed Strike (1d6), Monk Proficiency, Stunning Fist Feat: Power Attack, Human Racial Feat: Skill Focus (Persuasion), Scaled Fist Bonus: Dragon Style
2 Scaled Fist +2 Evasion Scaled Fist Bonus Feat: Dodge
3 Scaled Fist +3 Draconic Fury (Acid), Draconic Mettle, Fast Movement +10 ft., Ki Pool, Ki Power: Extra Attack, Ki Strike: Magic Feat: Iron Will, Draconic Heritage (Green Dragon)
4 Scaled Fist +4 Improved Unarmed Strike (1d8), Stunning Fist: Fatigue +1 Constitution, Ki Power: Barkskin
5 Scaled Fist +5 Purity of Body Feat: Weapon Focus (Unarmed Strike), Style Strike: Hammerblow
6 Scaled Fist +6 Fast Movement +20 ft., Ki Strike: Cold Iron and Silver Scaled Fist Bonus Feat: Dragon Ferocity, Ki Power: True Strike
7 Scaled Fist +7 Feat: Dazzling Display
8 Scaled Fist +8 Improved Unarmed Strike (1d10), Stunning Fist: Sicken +1 Strength, Ki Power: Restoration
9 Scaled Fist +9 Fast Movement +30 ft., Improved Evasion Feat: Shatter Defenses, Style Strike: Defensive Spin
10 Scaled Fist +10 Ki Strike: Lawful Scaled Fist Bonus Feat: Blind-Fight, Ki Power: Abundant Step
11 Scaled Fist +11 Feat: Dreadful Carnage
12 Scaled Fist +12 Draconic Breath (Acid), Fast Movement +40 ft., Improved Unarmed Strike (2d6) +1 Strength
13 Scaled Fist +13 Feat: Improved Iron Will, Style Strike: Leg Sweep
14 Scaled Fist +14 Scaled Fist Bonus Feat: Intimidating Prowess, Ki Power: Diamond Soul
15 Scaled Fist +15 Fast Movement +50 ft. Feat: Deceitful
16 Scaled Fist +16 Improved Unarmed Strike (2d8), Ki Strike: Adamantine +1 Strength, Ki Power: Cold Ice Strike
17 Scaled Fist +17 Feat: Persuasive, Style Strike: Shattering Punch
18 Scaled Fist +18 Fast Movement +60 ft. Scaled Fist Bonus Feat: Improved Initiative, Ki Power: Shout
19 Scaled Fist +19 Feat: Toughness
20 Scaled Fist +20 Improved Unarmed Strike (2d10), Ki Power: Perfect Self +1 Strength, Ki Power: Wholeness of Body

Trippin Mad Dawg

Trippin Mad Dawg

Trip combatant for normal mode difficulty (or lower) in Pathfinder Kingmaker. Effective from first level. Capitalizes on experience points obtained via successful Athletics, Lore (Nature), Persuasion, and Trickery skill checks. Endgame weapons of choice include Tyrant at Lonely Barrow (accessible before Troll Trouble through exploitation of dimension door) and Overthrow sold by Issili in the House at the Edge of Time. Exotic Weapon Proficiency (Fauchard) for wielding Mastery, the masterpiece of artisan Shaynih’a.

Ability Scores
Strength 18 Intelligence 13
Dexterity 15 Wisdom 10
Constitution 14 Charisma 10
Skills
Athletics 13, Lore (Nature), Perception, Persuasion, Trickery
Level Class Bonus Class Features Selected Options
1 Mad Dog +1 Barbarian Proficiency, Fast Movement Animal Companion (Wolf), Feat: Combat Expertise, Human Racial Feat: Trip
2 Mad Dog +2 Pack Tactics
3 Mad Dog +3 Danger Sense Feat: Fury’s Fall
4 Mad Dog +4 Rage +1 Dexterity, Rage Power: Animal Fury
5 Mad Dog +5 Ferocious Fetch Feat: Combat Reflexes
6 Sacred Huntsmaster +5 Detect Magic, Enlarge, Inquisitor Proficiency, Orisons, Stern Gaze Gozreh (Plant); bless, true strike
7 Sacred Huntsmaster +6 Cunning Initiative, Improved Animal Companion Feat: Greater Trip; remove fear
8 Sacred Huntsmaster +7 Solo Tactics, Hunter Tactics +1 Strength, Teamwork Feat: Tandem Trip; cure light wounds
9 Mad Dog +8 Danger Sense +2 Feat: Coordinated Maneuvers
10 Mad Dog +9
11 Mad Dog +10 Feat: Outflank, Rage Power: Lethal Stance
12 Mad Dog +11 Danger Sense +3 +1 Strength
13 Mad Dog +12 Damage Reduction 1 Feat: Power Attack
14 Mad Dog +13 Greater Rage
15 Mad Dog +14 Danger Sense +4 Feat: Exotic Weapon Proficiency (Fauchard), Rage Power: Lesser Beast Totem
16 Mad Dog +15 Damage Reduction 2 +1 Strength
17 Mad Dog +16 Throat Cutter Feat: Extra Rage Power (Beast Totem)
18 Mad Dog +17 Danger Sense +5
19 Mad Dog +18 Damage Reduction 3 Feat: Blind Fight, Rage Power: Greater Beast Totem
20 Mad Dog +19 Tireless Rage +1 Strength
Equipment
tyrant, ironclad will, mastery, overthrow, wind breath, black dragon breastplate, belt of physical perfection +8, butterfly wings, manticore skin boots, headband of inspired wisdom +6, cloak of the winter wolf, ring of circumstances, daring duelist, bracers of deflection, potion of heroism, scroll of righteous might, scroll of spell resistance, scroll of cleanse, scroll of heal, wand of greater invisibility

Elven Curve Blademaster

Elven Curve Blademaster

DPS intimidator for normal mode difficulty (or lower) in Pathfinder Kingmaker. Effective from third level. Capitalizes on experience points obtained via successful Athletics, Mobility, Persuasion, and Trickery skill checks. Acquire first elven curve blade from Oleg’s Trading Post. Endgame weapons of choice include Bane of the Living, which can be acquired after Varnhold Vanishing, and Saviour found inside House at the Edge of Time. Two-Weapon Fighting for dual wielding Allslayer, a pair of shortswords hidden within Pitax Royal Palace, against opponents who resist Bane of the Living.

Ability Scores
Strength 13 Intelligence 12
Dexterity 19 Wisdom 10
Constitution 14 Charisma 12
Skills
Athletics 10, Mobility, Perception, Persuasion, Stealth, Trickery, Use Magic Device
Level Class Bonus Class Features Selected Options
1 Thug +0 Feat: Weapon Finesse, Frightening, Rogue Proficiency, Sneak Attack +1d6 Feat: Improved Initiative, Human Racial Feat: Power Attack
2 Thug +1 Evasion Rogue Talent (Combat Trick: Exotic Weapon Proficiency (Elven Curve Blade))
3 Thug +2 Brutal Beating, Sneak Attack +2d6 Feat: Weapon Focus (Elven Curve Blade), Finesse Training (Elven Curve Blade)
4 Thug +3 Bewildering Injury, Debilitating Injury, Disorienting Injury, Hampering Injury, Uncanny Dodge +1 Dexterity, Rogue Talent (Skill Focus: Persuasion)
5 Thug +3 Sneak Attack +3d6 Feat: Iron Will
6 Thug +4 Rogue Talent (Combat Trick: Blind Fight)
7 Thug +5 Sneak Attack +4d6 Feat: Combat Reflexes
8 Thug +6 Improved Uncanny Dodge +1 Dexterity, Rogue Talent (Combat Trick: Cornugon Smash)
9 Thug +6 Sneak Attack +5d6 Feat: Dazzling Display
10 Thug +7 Rogue Advanced Talent (Crippling Strike)
11 Thug +8 Sneak Attack +6d6 Feat: Shatter Defenses, Finesse Training (Short Sword)
12 Thug +9 +1 Dexterity, Rogue Advanced Talent (Opportunist)
13 Thug +9 Sneak Attack +7d6 Feat: Improved Critical (Elven Curve Blade)
14 Thug +10 Rogue Advanced Talent (Double Debilitation)
15 Thug +11 Sneak Attack +8d6 Feat: Critical Focus
16 Thug +12 Feat: Blinding Critical +1 Dexterity, Rogue Advanced Talent (Blinding Strike)
17 Thug +12 Sneak Attack +9d6 Feat: Two-Weapon Fighting
18 Thug +13 Rogue Advanced Talent (Improved Two-Weapon Fighting)
19 Thug +14 Sneak Attack +10d6 Feat: Combat Trick: Greater Two-Weapon Fighting, Finesse Training (Dagger)
20 Thug +15 Master Strike +1 Dexterity, Rogue Advanced Talent (Dispelling Attack)
Equipment
bane of the living, allslayer (2), golden tongue, dark master’s robe, belt of physical perfection +8, royal gloves of valor, manticore skin boots, headband of inspired wisdom +6, castigator’s cloak, ring of circumstances, sentinel, bracers of armor +8, the quest electri, scroll of foresight, scroll of seamantle, scroll of legendary proportions, scroll of transformation