Tenebrae is an anomalous Shadow (medium undead, chaotic evil) who develops nonlethal attachment towards a PC. The chosen adventurer sparks memories of someone she adored in life; and inexplicably believes said person to be. Tenebrae then stalks and assists the individual with her own unfathomable reasoning.

Tenebrae is a potential sidekick who provides aid as the DM requires. She is content to remain in a person’s shadow, quite literally, with blissful silence. The inability to communicate with Tenebrae means she acts independent of the party, though behavior that upsets her beloved is often avoided (at least when in sight), as she tries tasks to earn acceptance.

Nonetheless, one should never forget Tenebrae remains driven by undead instinct and vague memories. Her actions are borne from selfish satisfaction, not altruism, and becomes irrational when upset. Those who harm the shadow’s beloved suffer inconsolable retribution. More concerning, if Tenebrae believes someone else has acquired her beloved’s affection, the perceived rival could suffer unprovoked violence.

Armor Class 12
Hit Points 16 (3d8+3)
Speed 40 ft.

6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)

Skills Acrobatics +4, Perception +2, Stealth +4
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.


Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Level Class Bonus Features
1 Warrior +2 Bonus Proficiencies (Dexterity; Acrobatics, Perception), Martial Role (Attacker)
2 Warrior +2 Second Wind
3 Warrior +2 Improved Critical
4 Warrior +2 Feat: Skill Expert (+1 Constitution, Performance, Stealth)
5 Warrior +3
6 Warrior +3 Extra Attack
7 Warrior +3 Battle Readiness
8 Warrior +3 Ability Score Improvement: +2 Dexterity
9 Warrior +4
10 Warrior +4 Improved Defense
11 Warrior +4 Indomitable
12 Warrior +4 Ability Score Improvement: +2 Dexterity
13 Warrior +5
14 Warrior +5 Ability Score Improvement: +2 Dexterity
15 Warrior +5 Extra Attack Improvement
16 Warrior +5 Ability Score Improvement: +2 Constitution
17 Warrior +6
18 Warrior +6 Indomitable Improvement
19 Warrior +6 Ability Score Improvement: +2 Constitution
20 Warrior +6 Second Wind Improvement
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